make sure the milestones in the path of advancement are clear and visible and significant (having 600 meaningless milestones doesn’t help).make it easy to switch between paths of advancement (ideally, without having to start over).have multiple paths of advancement (individual features are nice, but making them ladders is better).The secrets to a really long-lived, goal-oriented, online game of wide appeal You’ll learn more from attacking it than from accepting it.
A CaveatĪny general law about virtual worlds should be read as a challenge rather than as a guideline. Many of the laws here were actually stated as such by others, and not by me. Most are the sort of “Duh” things that many who have done this sort of game design take for granted, but others may be less intuitive.
These are taken from both experience and from the writings of others.